What hero proficiency is
Hero proficiency is Marvel Rivals' mastery track for each hero. Every hero on the roster has their own track, and it only moves while you play that hero: games on Hulk level Hulk, and nothing else. The levels unlock hero-themed cosmetics, and the rank badge shows on your profile, so a high proficiency rank is the quickest way to show other players which heroes you main.
Proficiency is separate from Competitive rank. It doesn't change your matchmaking, it doesn't drop when you lose, and it doesn't reset at the start of a season. Whatever you earn on a hero stays on that hero.
This guide is checked against NetEase's official patch notes up to Season 10.5 (9 October 2026). NetEase doesn't publish the exact point thresholds, so the numbers in the rank table come from community trackers and are marked as such.
Every proficiency rank
The January 2026 Season 6 update overhauled proficiency. Before it, Lord was the top rank. Since then, Lord sits at level 20 and the track continues to level 70. NetEase converted the proficiency players had already banked into the new levels automatically, so nobody lost progress in the change.
| Rank | Levels | Points to enter the rank (cumulative, community-tracked) |
|---|---|---|
| Agent | 1 to 4 | Starting rank |
| Knight | 5 to 9 | 500 |
| Captain | 10 to 14 | 1,700 |
| Centurion | 15 to 19 | 3,700 |
| Lord | 20 to 24 | 6,100 |
| Count | 25 to 29 | 14,100 |
| Colonel | 30 to 34 | 22,100 |
| Warrior | 35 to 39 | 30,100 |
| Elite | 40 to 44 | 38,100 |
| Guardian | 45 to 49 | 46,100 |
| Champion | 50 to 70 | 54,100 |
Two things stand out:
- The first four ranks are short. Agent to Lord takes about 6,100 points in total, which most players reach naturally on a hero they main.
- After Lord the climb gets much longer. Each rank from Lord to Guardian takes about 8,000 points, and Champion levels cost more again. Reaching Champion takes close to nine times the points of reaching Lord.
How you earn proficiency points
Each hero has three kinds of proficiency missions:
| Mission | What it tracks |
|---|---|
| Hero usage | Time spent playing the hero |
| Role output | Damage for Duelists, damage blocked or mitigated for Vanguards, healing for Strategists |
| Eliminations | Final hits for Duelists, KOs for Vanguards, KOs and assists for Strategists |
A hero with a mixed kit can count for more than one kind of output. Deadpool, for example, counts both damage and healing.
Which mode you play decides how often a mission can repeat:
- Quick Match and Competitive use permanent missions with no repeat cap. NetEase confirmed this when it split proficiency missions by mode in April 2025. Every game in these modes counts.
- Arcade uses daily missions that can only repeat a set number of times every 24 hours. NetEase added five extra daily repeats on 22 January 2026, and community trackers put the current limit at 15. Once you hit the limit, Arcade games stop earning proficiency for the rest of the day.
- From Lord onwards, Quick Match and Competitive permanent missions give 30% more proficiency. NetEase added this bonus on 22 January 2026 to make the longer climb after Lord less of a grind.
Mission targets rise as you rank up. Community trackers report that they stop rising once you reach Lord, so every rank after Lord asks for the same amount of work per mission and only the number of points needed grows.
What each rank unlocks
Proficiency rewards are cosmetic and hero-specific. They are rewards for the hero you levelled, not for your whole account. NetEase's patch notes don't list the full table, but the pattern players report is consistent:
- Agent to Centurion: a hero spray, a hero nameplate and title, and upgraded KO prompts (the on-screen notification when you knock out an enemy), plus small amounts of Units and Unstable Molecules.
- Lord: the hero's Lord icon, the avatar most players chase, plus another nameplate.
- Count to Guardian: rank badges, avatar frames, further nameplates and titles, and more Units and Unstable Molecules.
- Champion: a Champion icon, a Champion badge, and the final nameplate and titles, with the last title at level 70.
Units are the in-game currency used for cosmetics in the store, so levelling several heroes past Centurion also gives you a steady trickle of currency.
Does hero proficiency reset?
No. Proficiency is permanent and doesn't reset at the start of a season, a half-season update like Season 10.5, or after a balance patch. Your Lord icon from last year is still yours.
That makes proficiency different from Competitive rank, which drops at each season reset. If you want to know how ranked points, tiers and resets work, the Marvel Rivals ranked system guide covers that track.
How to level proficiency faster
- Play Quick Match or Competitive. These modes have no repeat cap, so a long session keeps paying. Use Arcade for the daily missions only, then switch back.
- Play the hero's role properly. Role output and eliminations are two of the three missions. A Strategist who heals all game levels faster than one who chases kills, and a Vanguard who holds space and blocks damage beats one who dives alone.
- Pick one hero at a time. Proficiency is per hero, so splitting playtime across five heroes means five slow tracks. Push one hero to its next milestone, then rotate.
- Finish games. Leaving early cuts the playtime and output you earn from that match, and in Competitive it can also cost rank.
- Take the post-Lord bonus into account. Once a hero reaches Lord, Quick Match and Competitive give 30% more, so those modes are the clear choice from then on.
- Queue with a group you trust. Longer, closer games give more playtime, damage and healing per match than one-sided stomps. The Marvel Rivals duo queue guide covers which pairs work best.
Which heroes are worth taking to Lord
There is no right answer, because the rewards are cosmetic. A good rule is to level the heroes you already play most in Competitive, since those games count twice over: for proficiency and for rank. If you are deciding which heroes to main this season, the solo queue team comps guide covers the heroes that fit most lineups.
New heroes are an exception. They start at Agent for everyone, so an early Lord icon on a new hero is one of the few proficiency milestones that stands out.
Getting a hero to Lord with help
The climb from Agent to Lord is mostly playtime, and that is the part players often don't have. BoostingXP's Marvel Rivals hero proficiency boost levels the heroes you pick on the order form, each from its current level to the one you choose, from Agent to Champion, up to level 70. Experienced players play each hero by hand, and you can play alongside the booster if you prefer. Proficiency only moves on the hero being played, so each hero you pick is its own part of the order.
If your goal is Competitive rank rather than a hero's track, the Marvel Rivals rank boost covers that instead.
FAQ
What level is Lord in Marvel Rivals?
Lord is proficiency level 20. Since the Season 6 update in January 2026 it is no longer the top rank: the track continues through Count, Colonel, Warrior, Elite and Guardian to Champion, which runs from level 50 to 70.
How many points do you need for Lord?
Community trackers put it at about 6,100 proficiency points in total, from Agent. NetEase doesn't publish the exact thresholds.
Does Marvel Rivals hero proficiency reset each season?
No. Proficiency is permanent and per hero. Only Competitive rank resets with the season.
Does Quick Match count for proficiency?
Yes. Quick Match and Competitive both count, with no cap on how many times their missions repeat. Arcade counts too, but only up to a daily limit.
Is there a daily limit on proficiency?
Only in Arcade, where daily missions can repeat a set number of times every 24 hours. Quick Match and Competitive have no limit.
Is proficiency shared between heroes?
No. Each hero has its own track, and points only go to the hero you are playing.
What does Lord unlock in Marvel Rivals?
The hero's Lord icon, which you can use as your profile avatar, along with a nameplate and small currency rewards on the levels around it.