What is an ARC Raiders Expedition Project boost?
An Expedition boost farms and delivers the material contributions a project requires, until the project completes and its rewards unlock.
Who it's for: Players facing a requirement measured in stacks of salvage rather than in single objectives.
- What we do
- Farm and deliver contributions until the project closes
- Platforms
- PC, PlayStation and Xbox
- Why it is the biggest grind
- It is a volume problem - no single good raid clears it.
- How it is played
- Played by hand in real raids by an experienced Raider. No cheats, bots or third-party software.
- What you keep
- Surplus salvage beyond the requirement stays in your stash.
- Account safety
- Region-matched VPN, offline mode and direct chat with your booster.
- Start time
- Typically within 5 minutes of payment.
What's included
- Direct chat with the Raider handling your order
- Progress tracked in your BoostingXP dashboard
- Offline mode - we do not touch your friends list or reply to messages
- All loot and materials collected left on your account
- 24/7 support while your order is open
How to order
- Build your order on this page and confirm what you want.
- Check out - your order opens in your dashboard straight away.
- An ARC Raiders pro picks it up and messages you in chat.
- Follow progress live, and ask for a private stream any time.
ARC Raiders Expedition Project Boost: What You Need to Know
Expedition Projects are the largest material sinks in ARC Raiders. They ask for quantities of salvage that take a long stretch of successful raids to gather, and the rewards behind them are gated until the whole contribution is met.
BoostingXP Expedition boosting collects and delivers those requirements for you.
Why Expeditions are the biggest grind
Unlike a quest step, an Expedition cannot be cleared with one good raid. It is a volume problem - the requirement is measured in stacks of material, so progress depends on extracting successfully over and over rather than on any single run going well.
What we do
- Farm the materials an Expedition Project requires
- Deliver contributions until the project completes
- Prioritise the projects whose rewards you actually want
- Leave surplus salvage on your account
What you get
The project rewards unlock on your account, and anything gathered beyond the requirement stays in your stash.
How it is played
Manual raids only, no exploits or third-party software, with a region-matched VPN and offline mode.
Expedition Stages and What Each Needs
The order form works by stage: choose the stage you want reached, then the resources to be delivered. These are the contributions each stage asks for.
| Stage |
Contributions |
| Stage 1 - Foundation |
150 Metal Parts, 200 Rubber Parts, 80 ARC Alloy, 15 Steel Spring |
| Stage 2 - Core Systems |
35 Durable Cloth, 30 Wires, 30 Electrical Components, 5 Cooling Fan |
| Stage 3 - Framework |
5 Lightbulb, 30 Battery, 20 Sensors, 1 Exodus Module |
| Stage 4 - Outfitting |
5 Humidifier, 5 Advanced Electrical Components, 3 Magnetic Accelerators, 3 Leaper Pulse Units |
| Stage 5 - Loading Phase |
250,000 coins of Combat items, 100,000 of Survival items, 180,000 of Provisions, 300,000 of Materials |
Ordering Only What You Are Missing
You do not have to buy a whole stage. If you already hold some of the materials, select only the resources you still need and the order covers those. The early stages are mostly common salvage in large quantities; the later ones ask for rarer parts such as the Exodus Module and Leaper Pulse Units, which is where most players stall.
If the stash is the bottleneck, Stash Expansion makes room for the materials first.