What is a Dota 2 calibration boost?
A calibration boost plays the seeding matches that decide the MMR a new or recalibrating account starts from.
Who it's for: Players setting up an account who would rather not climb out of a low seed.
- Starting price
- From $4.50 before optional extras. The calculator shows the exact price for your order before checkout.
- What it covers
- The calibration matches Dota uses to seed your MMR
- Platform
- PC
- Why it matters
- Climbing out of a low calibration takes far more games than seeding well would have.
- Outcome
- MMR is decided by results - no specific number is promised.
- How it is played
- Normal queues, manual play, no scripts or software.
- Account safety
- Region-matched VPN, offline mode and direct chat with your booster.
- Start time
- Typically within 5 minutes of payment.
What's included
- Direct chat with the player handling your order
- Progress tracked in your BoostingXP dashboard
- Offline mode - we do not touch your friends list or reply to messages
- Private stream of your games on request
- 24/7 support while your order is open
How to order
- Build your order on this page and confirm what you want.
- Check out - your order opens in your dashboard straight away.
- A pro picks it up and messages you in chat.
- Follow progress live, and ask for a private stream any time.
Dota 2 Calibration Boosting: Start From a Better Rating
Calibration matches are the first ranked games Dota uses to set your starting MMR and medal. A calibration boost has them played for you, or with you in party queue.
A low starting rating costs far more games to climb out of than calibration took, which is why the first matches are worth getting right.
How the Order Is Priced
Calibration is sold by the match. You choose how many matches to order and your last known rank, from Herald to Divine, and the price per match is set by that rank - higher brackets cost more, because the games are harder to win. Order however many calibration matches your account still has to play.
What Is and Is Not Promised
Every match you order is played, by hand, to win. An exact starting MMR is not promised: Dota decides it from the results of those games, so the outcome has some variance even with a strong record.
Order Options
- Priority Order - top of the queue, completed at double the standard speed
- Play with Booster - play your calibration yourself, in party queue with the booster
- Streaming - a private stream link to watch the matches
- Appear Offline - included free and on by default
Before Calibration: Unlocking Ranked
Valve keeps ranked matchmaking behind two requirements: a set number of hours played on the account, and a phone number linked to Steam that is not used by another ranked account. An account that has not met both cannot start calibration at all.
If the hours are the problem, the Dota 2 Unrated Boost plays unranked matches toward them without touching your MMR. The phone number has to come from you.
Choosing the Medal You Give Us
The calculator asks for your last known medal because it sets the price per match and tells the booster which bracket the games will be in. For a recalibration, give the medal you held before. For a brand-new account with no history, choose the lowest option and mention in the order chat that the account has never been ranked.
What Happens After Calibration
Once the matches are played, Dota shows your starting medal and MMR. From there you can carry on yourself, or set a target and continue with an MMR boost - the same booster can often pick it up while the account history is fresh.
Protecting the Account Before Calibration
Dota also keeps a Behavior Score, and abandoning games or collecting reports lowers it. A low score puts the account into worse matchmaking, which makes calibration games harder to win. If you are about to calibrate, avoid abandons and keep the account's recent history clean; if the score is already low, mention it when ordering so the booster knows what to expect.
Picking the Server for Calibration
Choose the region you mean to keep playing in. Calibration sets one MMR for the account, but the server decides the players you meet and the length of the queues, so seeding on your usual server gives a starting point that fits the games that follow.